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- 3D MODELING WITH PRESENTER PROFESSIONAL
-
-
- •••••••••••••••INTRODUCTION•••••••••••••••
-
- This section will discuss the installation and features of VIDI’s
- online introduction to the Presenter Professional modeling module.
- The other two modules of Presenter Professional, namely Presenter
- and Projector, are not included in this online introduction. This
- online version of the introductory package also does not permit
- import or export of other file formats, nor does it permit you to save
- files larger than 100K bytes in size. You will have access, however, to
- all of the other capabilities of what we believe is the most
- sophisticated 3D modeling software available on a personal
- computer.
-
- A more complete evaluation of Presenter Professional including
- a videotape, full documentation, tutorials, import translators (DXF,
- EPSF, PICT, Postscript, Super3D, VersaCad, and Electric Image Fact),
- plus Presenter and Projector, may be obtained from VIDI for $95.00
- (plus $7.84 tax for California residents). It provides animation and
- sophisticated rendering capability as well as modeling, and differs
- from the real Presenter Professional used worldwide by the best
- designers on the Macintosh only in that it is limited to 100K byte
- file saves in native format only and rendering resolution is
- restricted to 320 by 240.
-
-
- What’s included in this package:
-
- • 1) A self-extracting file called “ModelerPRO.sea”.
- • 2) A self-extracting file called “Tutorial Files.sea” for use with
- the tutorials in this document.
- • 3) A self-extracting file called “Newton.sea” which contains a
- model you may find interesting. You may open this model file
- and make changes to it but you won’t be able to save the
- changed model unless you delete a large portion of it because it
- is larger than 100K bytes in size.
- • 4) This file, “Read Me Now” - readable in any program which
- opens ASCII text files. For best results, try opening it in MS
- WORD.
-
-
- System Requirements
-
- Presenter Professional will run on any Macintosh SE/30,
- Macintosh II, Quadra, Performa, or Centris which has a math
- co-processor, operating system version 6.0.3 or higher (including
- 7.1), and 32-bit QuickDraw.
-
- Though Presenter Professional will run on a system with 2MB
- of free RAM, 4MB or more is recommended. A 20MB or larger hard
- disk with 4MB of free space is required to install and use this online
- introduction to Presenter Professional’s modeling module.
- ......................................................................................................................................
-
- GETTING STARTED
-
- • Create a folder called Presenter Pro on your hard disk and
- extract ModelerPro.sea and the other .sea files into it
- • Move the Presenter Pro Tools folder from the Presenter Pro
- folder to your System folder.
- • After you’ve done this, just double-click ModelerPro (in the
- Presenter Pro folder) to get started, and read along...
-
- The Apple Menu provides access to the About dialog, Modeler
- Help, and desk accessories.
-
- About Presenter Pro...
- • This displays VIDI’s mailing information, Presenter
- Professional’s version number and the names of Presenter
- Professional’s illustrious creators.
-
- Help…
- • The On-line Help Dialog provides information on all of the
- functions in the Modeler and Presenter modules of Presenter
- Professional. It is organized with the menus as the main topics, and
- each menu item as a sub-topic.
- • To use On-line Help:
- • Select Help… from the Apple Menu.
- • Click on the menu name of the topic you are interested in. At
- this point, the text window will display information about that topic.
- • Click on the parent indicator of the sub-topic.
- • Repeat these steps until the desired topic is reached.
- ......................................................................................................................................
-
- MODELING BASICS
-
- This section describes the basics of the modeling module.
- Digital Clay modeling offers a flexible design environment that
- can be modified to meet the needs of the project and the user. In
- approaching a modeling project, you need to determine which
- modeling options and capabilities to use in order to be most effective
- and productive. The default screen configuration consists of the four
- window design environment introduced by VIDI in 1986, and which
- is now used by all professional 3D applications. In the four window
- configuration, three orthogonal 2D design windows and a 3D
- visualization window appear. Each window has the standard
- features you expect of Macintosh applications.
-
- As with most Macintosh windows, the drawing windows in
- the modeler may be manipulated. The windows are changed in the
- same way as standard Macintosh windows: clicking and dragging the
- Title bar will reposition the window, clicking in the box at the upper
- left will close the window, clicking in the box at the upper right
- will cause the window to toggle between a full screen zoom and a
- partial window. The bars at the right and bottom will scroll
- through the window, and the box at the lower right corner will
- change the size of the window. To open a window which has been
- closed, select the window from the Windows Menu.
-
- Expert Mode
- • In the Expert Mode, the screen will include four extra palettes
- and the full power of all the modeler commands are at your disposal.
- These palettes can be individually turned on or off in either mode.
-
- View Controls
- • At the bottom of each window are two zoom boxes which allow
- you to enlarge or shrink the view by clicking or holding on the
- appropriate icon. At the lower left of the window there is a Fit to
- Window icon which will change the scale factor of the window so
- the entire model will fit in the window. Next to the Zoom Icons,
- the Scale Selector PopUp allows previously defined scale values to
- be selected or new ones to be assigned.
-
- • Found under the Windows Menu is the Clean Up Windows
- Option. When this option is selected, all of the active palettes and
- windows are automatically arranged so that they perfectly fill the
- screen.
-
- Drawing Elements
- There are several different types of elements in Modeler, each
- with a clear set of advantages and uses. Included as elements are
- lines, splines, spline meshes, 3D primitives and flat surfaces. One of
- the things that will quickly make you more adept at using Modeler is
- understanding the differences and proper usage of these element
- types.
-
- Line Elements
- • Line elements include all of the 2D drawing tools, like lines,
- polygons, parallel lines, arcs, circles, Ngons, etc. The primary
- purpose of these tools is to aid in constructing contours for the Tools
- Menu operations like Extrude, Path Extrude, Lathe, Loft, and Sweep
- Surfaces. They differ from splines in that each line type is described
- by a specific equation, rather than a general one.
-
- • The advantage of line elements over splines is that they take
- up only about a third as much space in the database as splines.
- Whenever selecting a surfacing operation from the Tools Menu or
- reshaping a line element, the line is converted to a spline, and
- can thereafter be modified as such. Any line element or
- primitive can be converted to splines using the Elements to
- Splines option under the Tools Menu. Neither line type elements
- nor splines can be rendered.
-
- Primitives
- • Primitives are basic 2D and 3D shapes, like a flat plane,
- cylinder, cone, box or sphere. Modeler provides a selection of two
- 2D and seven 3D primitives. They can be easily placed, moved, and
- transformed within modeler. They take up little memory, and
- can be rendered without being Auto-Surfaced. Primitives can be
- re-sized and rotated and transformed with any of the normal
- techniques. Primitives, however, cannot be reshaped as splines
- without converting to a Spline Mesh and Surface Mesh. In other
- words, you can change the proportions of a primitive, but not its
- basic geometry. To insert vertices and modify the surfaces of a
- primitive, convert them to splines using Elements to Splines. The
- primitive will be changed into a Spline Mesh in the shape of a
- primitive. It will also take up more memory. Almost any real
- world object can be at least roughly modeled by lumping together
- some primitive shapes, so use them freely to explore spatial
- relationships and form while conceptualizing.
-
- Splines
- • Splines provide a powerful design capability in modeler.
- Not only can they accurately and intuitively represent straight and
- curved lines like an illustration program, but they can be easily
- modified with smooth control handles. As with line element types,
- Splines are only used to define contours and cross sections for the
- surfacing operations under the tools menu.
-
- • Modeler uses parametric cubic Splines, which are more
- powerful than Bezier curves. Splines are 3D curves defined by four
- control points. A good analogy to the way Splines work is a flexible
- steel bar. If you held the ends of a flexible steel bar in your hands
- and applied force to it, the bar would flex to form a curve. Your
- hands would be the anchor points of the bar like the end points of a
- Spline. The force applied to the bar is provided by your arms. In
- the case of a Spline, the force is applied by the two control points
- extending from each of the end points. When two Splines are
- continuous and share an end point, the curvatures of the Splines
- affect each other, thus forming a smooth compound curve.
-
- Spline Meshes
- • A Spline Mesh is a collection of adjacent Splines that define a
- form. They are created automatically whenever an operation is
- performed on a contour using an option from the Tools Menu, or
- whenever a primitive is converted to splines using Element to
- Splines from the Tools Menu. A Spline Mesh is the gateway to a
- Surface Mesh in that Surface Meshes are laid over a Spline Mesh.
-
- • A Spline Mesh is useful for making major structural changes to
- an object. You can insert and delete vertices and structural
- components when editing a Spline Mesh. While all of the
- changes made to a Spline Mesh could also be made to a Surface
- Mesh, a Spline Mesh allows you to make changes more quickly,
- due to a greatly decreased redraw time, and more easily, due to a
- less confusing mass of intersecting lines on screen. Remember that
- Spline Meshes are only building blocks and that only objects
- that are surfaced will render. So when you are finished
- reshaping a Spline Mesh, be sure to select it, then select Auto-
- Surface from the Tools Menu to create a surface mesh.
-
- Surface Meshes
- • A Surface Mesh is created automatically whenever you select
- an operation from the Tools Menu. Except for primitives and flat
- surfaces, Surface Meshes are the only element type that can be
- rendered. It is possible to modify a Surface Mesh in the same
- manner a Spline Mesh can be modified, including inserting and
- deleting points, but it takes more time for the object to redraw.
-
- • The true strength of a Surface Mesh is in the ability to reshape
- the points that lie within the mesh, as opposed to those that define
- its edges. This push and pull capability is referred to as “Digital
- Clay”. It is recommended that you use Surface Meshes only for
- freeform shapes, since they are the most memory intensive
- element type in modeler. To save memory, use a flat surface or
- primitive shape whenever possible.
-
-
- •••••••••••••••TUTORIAL•••••••••••••••
-
- 3D Sculpting with Digital Clay™
-
- In this tutorial, you will shown how to create various objects in the
- modeler. In addition, you will be shown some of the basic sculpting
- features that make the modeler such an effective 3D illustration tool.
- While doing this you will notice that the same Bezier type controls
- are available in the modeler module as you would expect in a 2D
- illustration package like Illustrator™ or Freehand™ - except Presenter
- Professional does it in 3D!
- ......................................................................................................................................
-
- Creating a Vase
-
- In Presenter Professional's modeler, the Reshape command, located
- under the Edit menu, is the gateway to digital clay sculpting. Digital
- clay is a way of working with splines and surfaces by pushing and
- pulling points that closely simulates the real world technique of
- sculpting. For this example, we’ll create a simple vase and sculpt it.
-
- • If you are not already in the modeler application, launch it
- from the desktop.
- • Select New from the File Menu.
- • Click on the Spline tool in the Tools Palette at the left of the
- screen (it looks like an S-curve) to draw your spline curve. It will
- change color to indicate that it’s been selected.
-
- • Note: The Tools Palette is at the left of the screen, the Tools
- Menu is at the top!
-
- • In the Front View window, draw the left half of the outline of a
- simple vase. With the cursor in the Front View window, click and
- release the mouse button to begin drawing the curve. Each
- successive mouse click positions a vertex point with which you can
- shape the curve.
- • When you’ve finished, click once to set the end point, then click
- twice in rapid succession to end the curve and select it for the next
- operation.
- • To change from a simple drawing mode to reshape mode
- (nicknamed Digital Clay), select Reshape from the Edit menu now.
- • Control handles will appear on your spline curve. Click on any
- point or curve to get Bezier type control handles like the ones used in
- 2D illustration packages. These control handles allow you to modify
- the curvature of lines without affecting the end points. Use the
- control handles to smooth out the curvature of your vase outline.
- • When the vase silhouette looks good, click in the drawing
- window away from the spline to terminate the reshape. If you
- accidentally terminate the reshape before you’ve finished working,
- just select the spline again (see the next step) and choose Reshape
- from the Edit Menu.
- • Choose the Element Selector tool in the Tools Palette (the single
- arrow at the top of the palette), then click on the spline you’ve
- drawn to select it.
- • Choose Lathe from the Tools Menu at the top of the screen.
- When the Lathe angle line appears, click and hold on its center point,
- then drag it so that it lines up vertically with the right most point of
- the spline.
- • Double click in the drawing window to complete the lathe
- operation. When the lathe is complete, you will have both a spline
- mesh and a surface mesh displayed in the view windows.
- • In the Tools Palette, choose the Group Selector tool (double
- arrows) then click anywhere on the model to select it. Under the
- Group Menu, choose Manipulate Data. When the requestor appears,
- click on the Purge radio button then click on the Surfaces checkbox.
- Hit Return to purge the surface mesh.
- • From the Tools Palette, choose the Element Selector (single
- arrow). Click anywhere on the spline mesh to select it and then
- choose Reshape from the Edit Menu.
- • In the Front View, click and drag on the upper right control
- point to form a lip for pouring. Try dragging other points around in
- various view windows to see how 3D sculpting works.
- • When you’re satisfied with the shape you see, exit Reshape
- mode by clicking in a view window away from the spline mesh.
- • To prepare for rendering, click on the spline mesh to select it
- and choose Auto-Surface from the Tools Menu. If you would like to
- see a quick rough rendering of your object, click on the solid polygon
- icon at the bottom of the Front 30/30 perspective view window now.
- ......................................................................................................................................
-
- Using Lofting for Cross-Section Modeling
-
- Lofting is useful for modeling real world objects if you have
- access to their cross-sections. For instance, a topographic map and
- production drawings contain all of the cross-sections you need to
- model terrain, ships and planes. Lofting is also known as cross-
- sectional design, or surface skinning. It involves surfacing across two
- or more cross-sections of an object. In the Novice Mode, the entire
- object is automatically surfaced with flat surfaces. If you are in the
- Expert Mode, you can view and edit each of the cross section
- connections before the operation is completed using the Tool Info Bar
- controls. The order you select the cross-sections for lofting is
- important, since it affects the form of the 3D model. For example, the
- same four circular cross-sections can be lofted as a vase, a table
- lamp, or a jet engine.
-
- • To perform a Loft:
- • Select New from the File Menu.
- • Move the cursor to the Front View window, anywhere near the
- bottom of the window. Press the spacebar to set the drawing depth
- at that location.
- • Select the ellipse (circle) tool from the Tools Palette. Move to
- the Top View window. Press and hold the mouse button and drag
- out a circle or elipse. Release the button and note that the ellipse is
- positioned in the Front View window where you set the depth with
- the spacebar.
- • Repeat this process 3 or 4 more times, setting a different depth
- each time in the Front View window.
- • From the Tools Palette choose the Element Selector (single
- arrow) and move to the Front View window to select the cross
- section contours.
- • Click in the window away from the elements you’ve drawn to
- clear the selection of the last element. Hold down the shift key and
- click on each of the elements in turn from the bottom of the window
- to the top. The elements will loft in the order you select them.
- • Choose Loft from the Tools Menu. If you are in the novice
- mode this will be your last step.
- • In Expert Mode (in the Options Menu), choose Smooth or
- Hinged (straight) Connections, then click the Next Pair button on the
- Tool Info Bar to view the cross section connections.
- • When you’ve viewed all of the cross section pairs, click the
- Finished/Surface button to complete the operation and have a
- surface applied across the selected cross sections.
- ......................................................................................................................................
-
- Creating a Logo using Outline Fonts
-
- • Under the file menu, select Open.
- • Open the file, “Imported Text”.
-
- Note: The sample text file “Imported Text” is included to
- enable you to complete this tutorial. Please use it for now. If you
- order the complete Presenter Professional Introductory package
- available from VIDI for $95.00, you will be able to import Postscript
- font characters from any Postscript font you have on your system.
-
- • Notice that the letter appears upright in the Front view, but
- only as thin lines in the Top and Right views. At this point the letter
- has no depth, which causes it to look a little thin when viewed on
- edge.
- • Select the Element Selector tool from the Tools Palette at the
- left of the screen. It is the top most tool on the palette (single
- arrow). Note: Tool Palette icons will change color to red when
- selected.
- • Choose Select All from the Edit Menu, or type command-A.
- • Select Auto Surface from the Tools Menu. A surface will be
- applied to your letter, which may look strange at first, but is
- necessary for rendering the letter later on.
- • Click on empty space in the front window and then click on the
- surface inside the letter. This will select the surface mesh instead of
- the original contour.
- • From the Tools Menu select Extrude. (Alternatively, you could
- select Bevel Extrude or Path Extrude.) An extrude control line will
- appear in the top and right views. You can use it to change the depth
- and angle of extrusion. For now, leave it alone. Double click in any
- window.
- • Under the Windows Menu, click and hold on the Palettes
- selection to display the Palettes pop-out menu. From the Palette’s
- pop-out select Group Info.
- • In the upper right corner of the screen a Group Palette should
- now appear. Click in the “D” column next to the imported text group
- three times. The display indicator should go from black to white to
- light gray to dark gray. Keep it set at dark gray. This will speed up
- the display by displaying the original spline contour without
- displaying the surfaces. (Choose Redisplay under the Options Menu.)
- • Once the Extrude operation is complete, you should notice that
- the letter has depth showing in the top and right windows. An
- angled view should be displayed in the perspective view (upper
- right window).
- • In the perspective window, click on the vertical and then the
- horizontal scroll bars (or arrows) to rotate your model around and
- view it from different angles. If you want to see your model rotate
- automatically select Spin Design under the Windows Menu.
- • Click and hold on the 3D primitives tool (second from the
- bottom - above the color tool) in the Tools Menu until the pop-out
- options appear. Select the Torus primitive (looks like a donut).
- • In the front view window, click and hold and drag to draw a
- torus around the letter. (It may be convenient before drawing the
- torus to zoom out in the front view window to make the text
- appear smaller.)
- • Click on the Element Selector tool at the top of the tool palette
- to select it (it should turn red). In the top view click to select the
- torus. Control handles (little cubes which appear in the flat view
- drawing windows as little squares) will appear at the corners of
- the text.
- • In the top view, click and drag on the control handles to resize
- the torus. You should be able to line up the front and back sides of
- the torus with the front and back sides of the text, as shown.
-
- Note: You will notice at this point that we have not
- autosurfaced the torus primitive. 3D primitives are a special data
- type and do not have to be surfaced to render correctly.
-
- • Using the Element Selector tool, click on the torus to select it.
- • Note: While it’s not necessary for this step, holding the shift
- key down will allow you to select multiple elements.
- • Click and hold on the Color tool (at the bottom of the Tools
- Palette), then move the cursor to whichever color in the pop-out
- palette you wish to select.
- • Select Save As under the File menu. Type in “Flying Text” for
- the file name. Hit Return to save the file.
- ......................................................................................................................................
-
- Squeeze Bottle Design
-
- 1) Drawing the Cross Sections...
-
- • Launch the modeler application and select Expert Mode from
- the Options Menu.
- • Ellipse (Circle) Tool from the Tools Palette (6th from the
- bottom).
- • Draw a 2" diameter circle in the Top View window with its
- center at (0x, 0y).
- • Set the drawing depth by placing the cursor at .5" in the Front
- View & hitting the Space Bar.
- • Draw another 2" diameter circle in the Top View exactly the
- same as the first.
- • With the second circle selected, choose Elements to Splines
- from the Tools Menu.
- • Select Reshape from the Edit Menu.
- • In the Top View window, click and hold on the topmost vertex
- of the circle and drag it down halfway toward center.
- • Click in any window away from your cross sections to end
- reshape mode. Hold the shift key down and click select both cross
- sections. Choose "Linear" from the Duplicate pop out under the Edit
- Menu.
- • Type 3 into Total # of Copies text edit.
- • Type -1 into Y Translate text edit, then OK.
- • Click on the fit to window icons (open squares at the bottom
- left of the windows) in the front & right view windows to see what
- you've done. Click on the vertical scroll bar or arrows in the front
- view window to move the bottom contour up to the middle
- of the window. Select the Elipse Tool from the Tools Menu.
- • In the Front View window, position the cursor .5” below the
- bottom contour & hit the Space Bar to set a drawing depth.
- • Draw another 2" diameter circle in the top view.
- • Select Clone from the Edit Menu to clone the circle.
- • Choose the Element Selector Tool and click & hold on the
- newest circle in the Front View window and drag it down .2".
- • With the same (bottom) circle selected, choose Reshape from
- the Edit Menu.
- • In the Top View, use the single Reshape control handle at the
- bottom of the circle to decrease the radius of the circle .2 inches.
- • In the Front View window scroll up to view the top cross
- section, place the cursor .5" above it and hit the space bar to set a
- depth.
- • Draw another 2" diameter circle in the Top View. Select Clone
- from the Edit Menu then select the Element Selector Tool and move
- the circle up .5" in the Front View. Clone again and move it up .2" in
- the Front View.
- • Select Reshape from the Edit Menu and reshape the top circle
- to the same radius as the bottom most circle. Click in any window
- away from the cross sections to exit Reshape mode.
- • Connecting the Cross Sections.
- • Choose Add Object from the Group Menu.
- • When prompted, enter "Body" as a new group name.
- • Choose the Element Selector, hold the shift key down and click
- select (in the Front or Right Views) each cross section from top to
- bottom.
- • Select the Loft command from the Tools Menu.
- • Hit Next Pair button until all connections have been previewed
- or choose Auto Complete.
- • Click on the Finished/Surface button.
- • Turn off the Cross Sections Group by clicking next to it in the D
- (display) column of the Group Palette at the top right of the screen.
- • Select the Body group by clicking on its name in the Group
- Palette.
- • Choose Manipulate Data from the Group Menu.
- • In the set of checkboxes under Purge, select Surfaces as the
- element type to purge.
- • Click OK.
-
- 2) "Digital Clay" 3D Sculpting...
-
- • Click on the Element Selector arrow at the top of the Tool
- palette, then click on the bottle wireframe to select it.
- • In the Palettes pop up under the Windows Menu, choose
- Statistics.
- • Click in the Close Box of the Title Bar of the Statistics Palette
- to put it away.
- • Choose Reshape from the Edit Menu.
- • In the Right View window, click and drag on the left-most
- point opposite the top finger grip to form a thumb grip.
- • Click away from the bottle wireframe to exit the Reshape mode.
- • Click again on the bottle wireframe to select it.
- • Select Auto-surface from the tools menu to re-surface the
- sculpted mesh.
-
- 3) Topping it Off...
-
- • Select Add Object from the Group Menu.
- • At the prompting of the dialog, type "Lid" as the group name.
- Hit OK.
- • Select a new color from the Color Palette pop-out of the Color
- Tool in the Tools Palette.
- • In the Top View, place the cursor at a Z depth of 0 and hit the
- Space Bar to set a drawing depth.
- • Click the Zoom Box to the right of the Front View Window title
- bar to bring the Front View Window to full screen. Click on the Fit to
- Window Box.
- • Click and hold on the Vertical Ruler Bar, then drag a guide out
- to -.9". Drag another guide to -.7".
- • From the Horizontal Ruler Bar, drag guides to 1.9" and 2.1".
- • Select the Line Tool from the Tools Palette (5th from the top).
- Draw a line along the -.9" vertical guide from the top of the bottle to
- the 1.9" horizontal guide.
- • Select the Arc Tool from the Elipse Tool pop-out in the Tools
- Palette.
- • Draw a simple arc from the upper endpoint of the line you just
- drew to the intersection of the -.7" vertical guide and the 2.1"
- horizontal guide.
- • Select the Line Tool again. Place a horizontal line along the
- 2.1" Horizontal guide from the upper endpoint of the arc to the
- center line Y axis.
- • Select the Element Selector tool, hold the shift key down and
- click select the arc and two lines.
- • Choose Join Elements from the Tools Menu to create a single
- element from the three.
- • Click select the joined elements and choose Lathe from the
- Tools Menu.
- • In the Tool Status Palette above the work windows, type 20
- into the segments: text box.
- • Position the Lathe tool on the Y axis line at 0 and double click.
- • When the lathe operation is complete, click on the Zoom Box at
- the upper right of the window. Turn off the Body group by clicking
- once in the D column of the Group Palette.
- • Select the Lid group by clicking on its name once. Choose
- Manipulate Data from the Group Menu.
- • Select Surfaces under the Purge column if it is not already
- checked. Click OK.
- • Click in the Zoom box on the Title Bar of the Top View Window.
- • In the lower left of the window, click on the Fit To Window icon
- (it looks like an open square).
- • Choose Drawing Options from the Options Menu.
- • In the X text box next to Visible Grid type .5.
- • In the X text box next to Locking Grid type .05.
- • Click OK.
-
- 4) Getting a Grip on the Lid...
-
- • Choose the Element Selector Tool and select the wireframe of
- the lid. Choose Reshape from the Edit Menu.
- • From above, the lid shows three concentric circles. Hold the
- shift key down and click select every other point in the second circle.
- • Click on the Reshape Scale Tool.
- • Click and hold in center of the lid at the origin.
- • Hold the Shift key and drag slightly down and to the left of the
- origin.
- • You should see the points you selected bending in toward the
- center.
- • When the selected points bend in almost enough to touch the
- inner circle, release the mouse button.
- • Click on the Reshape Selector tool, then click away from the
- wireframe lid.
- • Choose the Element Selector tool from the Tool Palette, then
- click on the lid to select it.
- • From the Tools Menu, select Auto Surface.
- • Turn the Body group back on by clicking three times in the D
- column in the Group Palette next to the group name.
- • Click in the Zoom Box at the upper right of the window.
-
- Save Your Work
- • Choose Save from the File Menu.
- • Name your model "Squeeze Bottle" and click on Save.
-
- Workgroup Sharing with Libraries...
-
- • Select Open Library from the Library Menu.
- • Open the Library file named "Tube 'n Cap".
- • When the small Library Palette appears, click on the picture
- icon of the Tube 'n Cap library part.
- • In the Front View Window, place the cursor at the top of the lid
- and hit the Space Bar to set a drawing depth.
- • In the Top View Window, place the cursor in the center of the
- lid and click to place the library part. Click on the Close Box of the
- Library Palette.
-
- Note: With the introductory version of Presenter Professional' modeler
- (limited to 100K byte models) you will not be able to save this addition
- to your model.
-
-
- •••••••••••••••REVIEW•••••••••••••••
-
- By completing the tutorials, you have covered the basics of digital clay
- sculpting with Presenter Professional. You should now be able to use the
- basic tools and menu options and have some understanding of grouping,
- reshaping splines, and forming surfaces. We suggest that you load the
- Newton model and observe the use of freeform curves, the group structure,
- and color in the design of this model. To render and animate your designs
- and to get the complete documentation, we recommend you obtain the
- Introductory Version of Presenter Professional mentioned in the beginning
- of this document.
-